
Some positions must be hit twice for them to be destroyed. The objective in a detonation level is to plant and detonate explosive devices on a number of enemy positions, which can consist of anti-aircraft guns, tanks and armored cars. The first side to hold all the points simultaneously wins the round. Players on the other side can disrupt a capture by placing themselves within the capture area during the process or by killing the enemy players at the point. Points are captured by a certain number of team members surrounding the point, with it either capturing instantly or after a couple of seconds. The strategic points take various forms, such as a destroyed tank in a street or fields and buildings, and are designated by a flag in its vicinity, which displays the army colors of the team who controls the point. In territorial control maps, players must fight for control of all strategic points on the map. There are two main game modes in Day of Defeat: Source: territorial control and detonation. Achievements unlocked and statistics from previously played games are displayed on the player's Steam profile page. Many of the achievements are class-specific, providing incentive for a player to improve his or her abilities with each class evenly. Day of Defeat: Source features numerous "achievements" for carrying out certain tasks, such as scoring a certain number of kills with a particular weapon or completing a round within a certain time. They include the time spent playing as each class, accuracy and performance for each weapon used, flag captures, and various other details. ĭay of Defeat:Source, like other titles developed by Valve, tracks detailed statistics for individual players. Each online game can sustain a maximum of 32 players. Combat can take place in several environments, such as city streets, buildings and sewers. The game's levels are based after real battles in the Allied campaigns in Italy, Sicily and France, such as the Falaise pocket or the beach landings of Operation Shingle at Anzio, as well as fictional battles. The game was initially released with four maps, although later updates have introduced five new levels and eight community produced maps supported by Valve. All weapons in the game have realistic limits to their use: machine guns must be deployed to maintain accurate fire or to be reloaded, rocket launchers must be shouldered to be aimed and fired, sniper rifles are most accurate when used with the scope and grenades not " cooked off" before release may be easily avoided or even thrown back by the opposition. When the timer runs out, the player and any friendly players killed in that time respawn into the game at their insertion point as the next wave of troops. When a player character dies, that player starts a short countdown for reinforcements. Player characters cannot afford to take much damage as in some circumstances they may be killed by a single bullet, forcing players to make use of cover to stay alive. Players select from one of six classes to play as, each with its own role within the team. Players join the forces of either the United States Army or the German Wehrmacht and compete against each other in a variety of game modes. This area acts as the insertion point for the Allied team.ĭay of Defeat: Source is set in World War II, specifically the European Theatre in 1944. However, the game was criticized for the lack of content in it at the time of release, although subsequent updates to the game have added new game modes and levels.Ī player surveys the beach landing at Anzio. Upon release, the game received a generally favorable reception, praised for its atmospheric and strategic gameplay and its graphics, audio work and overall presentation. Army and the Wehrmacht, each with access to six player classes, fighting in a variety of scenarios inspired by World War II engagements in the European Theatre of 1944. The game itself revolves around two teams, the U.S. In addition, Day of Defeat: Source has been used by Valve to present new design features on the Source engine, such as high dynamic range rendering and cinematic effects. During the course of its development, Day of Defeat: Source progressed from being a straight conversion of Day of Defeat, to the alteration of certain aspects of the game's design and introduction of several features. Retail distribution of the game was handled by Electronic Arts.
#Day of defeat source realism windows#
The game was released for Microsoft Windows on September 26, 2005, distributed through Valve's online content delivery service Steam. It was updated from the GoldSrc engine used by its predecessor to the Source engine, and a remake of the game models. Set in World War II, the game is a remake of Day of Defeat.



Day of Defeat: Source is a team-based online first-person shooter multiplayer video game developed by Valve.
